Some are very original, such as fighting face down, fighting without arms or legs, or with instantaneous death from one single hit. We also have the Challenge Tower, which consists of a series of challenges that will make you win coins if you overcome them. The latter brings lots of new things to the saga, but it is not really original in the fight genre. We have more modes, like the Online or Tag Mode. All this in great detail and with some surprise additions to the character cast. For instance, we will discover why the ninjas turned into cybors, or why Jax, the hefty military man, has bionic arms. The sheer amount of moves to learn could be off-putting for newcomers, whereas veterans will be angered that newbies can pay to make special moves easier.The Story Mode goes over the story of the saga in great detail, from the first tournament to the final confrontation, but also explains the story of some of the characters. If you're a fan of the series, the schlocky campaign will be extra-enjoyable, and the actual combat is very good, and looks fantastic. This seems like paying for something that should have already been included, as it's a full-priced game. The available DLC for the game unlocks four more characters and some skins. Buying easy fatalities spoils this glory, somewhat. This feels wrong - the point of a fatality was to rub your opponents face in your superior skills, by finishing with a move that was complicated to do. One innovation here is the ability to by 'Fatalities' that are easier to do. You earn in-game currency by playing the game, but you can speed up this process by paying real money to get more. So, Mortal Kombat X has great graphics, excellent gameplay, and a ton of modes to keep you entertained, but there are some problems. Great fun with questionable in-game payments The series has been famed and infamous for these gory match ending moves, and Mortal Kombat X ramps up the over the top violence even more. However, for some reason the cinematic cut scenes and Fatalities only run at 30 frames per second, which seems an odd decision.ĭespite their reduced frame-rates, the fatality moves, a complex combination of controls that you execute just before beating your opponent, unleashing a ridiculously violent death, are no disappointment. Graphically, Mortal Kombat X is impressive, with matches running at a smooth 60 frames per second. Whether or not you can master the plethora of moves available to you is another thing. On PC, whether you use a keyboard and mouse or a controller, the controls are well designed and implemented. There's no shortage of things to do in Mortal Kombat X. Living Towers mode returns, with more variety and challenges than ever. Faction Wars is its online game, where you join one of five factions, and from then on everything you do contributes to that clan's worldwide ranking. Mortal Kombat X is also rich in game modes. They can be used to as the start of combo moves, or as the final flourish of a combo. Each environment is unique, with its own set of objects you can use to hurt your opponent. Mortal Kombat X takes this a step further. Mortal Kombat fighting environments have always been characterized by their interactivity. Where in games like this the 'story' seems tacked on, and a bit pointless, in Mortal Kombat X's story campaign is a really fun, cinematic experience. That may sound short, but it's good for a fighting game. There is a single player campaign in Mortal Kombat X that lasts about four hours. Of course, most people settle for perhaps two or three characters who most suit them, and in this sense Mortal Kombat X's library of characters means you should be able to find something that fits you just right. So, mastering all the characters in Mortal Kombat X looks like quite a mountain to climb. Does that look like a lot? As well as 29 characters, each also has three different combat styles, and each style has a wide range of moves to learn.
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